Welcome to Pinkuboa, a blog dedicated to archiving RPG Maker resources scattered about tumblr & the web at large. It also reblogs the latest updates from devblogs & the occasional RPG Maker related fanart.
Questions are always welcome. If I can't give you an answer, I'll try to direct you to someone who can. c:
If you're interested in finding other RPG Maker Related blogs, you can check out this nice list here. And if you want to find some new RPG Maker Games to follow, check out rpgmgames for a list of active projects!
A Vocaloid-themed multimedia BL visual novel fanwork collab.
You’re invited to participate in a collaborative project hoping to bring together BLVN fans across various visual novel fanbases. The aim is to create a multi-fandom collection of fanart and fanfiction made by different users to celebrate their favourite BL visual novels.
In this collab, participants will create fanworks of their favourite games based on Vocaloid music. Chosen songs can be referenced as an overall theme, or just to a specific lyric, or even just to the general aesthetic, and for the BL visual novel there is no limit to which characters, or how many of them, you choose to depict. The theme this time is quite loose, so we want everyone to just go wild and have fun!
For more information about the format of this collab. and how you can take part, please see this page.
Here’s a few tips and links to get the most out of the jam.
Make a dev log on the community!
A development blog is a blog in which a game developer or team talks about the process they’ve made over the course of the game’s creation. Maintaining a devblog keeps your audience in the know and helps facilitate productivity so you’ll have something to blog about. It also serves as a record of problems you encounter as well as the solutions you find for those problems.
Development logs are essentially the same thing, except we’ll be using the jam forums rather than a blog. However, you are free to use both the forums and your own blog as you develop your game.
Doing so is not necessary at all, but check out all the logs from last jam! In order to get the most out of your jam experience, it is vital that you interact with your fellow jammers and the community surrounding it. They’ll provide valuable feedback and support to help you along the way. So please, we encourage you to mingle, post in other logs, and of course post your own!
In addition, you are encouraged to add images and gifs. Here’s some programs to help facilitate that:
Take a moment to review our code of conduct. We strive to create a safe, supportive, and productive environment, and we appreciate your efforts to make our community welcoming for everyone!
Post daily updates!
Post screenshots or fun mishaps to your dev log, twitter, tumblr, or your own blog to track your progress and get feedback. Tag your posts as #MyFirstGameJam or #MFGJ10 so other jammers can find your work! To get the most exposure you can also tag #gamedev or #ScreenshotSaturday for Saturdays! Share your work and link back to your devlog to get feedback.
Manage your time and tasks!
We updated our list of useful time and task management tools with tips and ideas for staying on top of your project. Set goals early and keep track of how fast it takes you to reach them!
Want to share your work or ask for help? Or even just take a break from dev? Join discord chat here! (Please note you must be at least 14 years old to join!) Feel free to say hi and share your work! If you need help with a specific skill or engine, you can @Unity or @2D Art to notify mentors. If you think you would like to help other people with some part of games–join us as a mentor! You can get notifications when someone has a question about engines or skills you have expertise in!
Game-making can be exhausting as well as rewarding! You are more important than your work, and we compiled a list of helpful tools for getting the most out of you!
Aaaand good luck!
Game dev can be exciting, frustrating, and extremely rewarding. We hope to give you the tools to help you succeed in your goals in the next two weeks!
This one is the theme for Vicious Cramp, who is a ~ rather important ~ character in the game. Is he a villain??? A guy named Vicious Cramp??? Noooo, can’t be…
Shadow in the Lens: Recleaned Edition is a surreal,
neo-noir walking/adventure/visual novel style game, inspired by
“Paratopic” and David Lynch’s “Twin Peaks” and “Mulholland Drive”. Made in RPG Maker VX Ace.
Initially, made in two weeks, for a contest - it is an updated version
of the game, containing many improvements, new content and for the first time - an English translation.
A short, 45 min to 1h experience
A dark, bizarre story, where nothing is as it seems
A moody, surreal atmosphere
Coffee drinking mechanics
Fully original art and soundtrack(composed by Pequod)
Available in Polish and English
Screenshots:
I hope, you’ve become interested in the game and will give it a shot when it releases, in a little less than a week!
Also, sorry for posting it on the SpaceSave blog, but the project is too small to make another, whole blog for it, in my opinion.